Master's in Character Creation for Next-Gen Games
- Start : October 2026
- Finish : July 2027
- Language : Spanish
- Schedule : Monday, wednesday and friday 18:30h a 21:30h
- Price: 7.500€
- Hours: 330h (Class hours + tutorials)
- Start : February 2027
- Finish : September 2027
- Language : English
- Schedule : Monday to friday (afternoon)
- Price: 7.500€
- Hours: 330h (Class hours + tutorials)
We Adapt to You
Choose Your Preferred Modality
You can enrol in the in-person modality or, if you are outside Valencia, in the online modality. In both cases, you will have live classes focused on learning the pipeline currently used in the industry, taught by a Character Artist with experience in AAA video game development.
Two modalities. Same quality.
Online Modality
Héctor Riera
3D Artist specialised in characters. With over 6 years of experience in the video game industry, and currently Lead Character Artist and project manager at 2K Valencia, Héctor has worked on titles such as 'Call of Duty', 'Horizon II: Forbidden West', 'Diablo II Resurrected', 'Vampire: The Masquerade - Bloodhunt'.
Online Modality
Omar Fernández
Senior Character Artist with over 7 years in the video game sector. With experience in various national and international companies, including Uplay Online, Limitless Games, In Game Studios, and Galleon Studios.
Specialise in character creation for AAA video games
Build high-level characters, from stylised to realistic, suitable for AAA games.
Active Industry Faculty
Learn from the best. Master's taught by professional Character Artists with extensive industry experience in top-tier developments.
Theoretical and Practical Classes
In addition to mastering professional software, you will acquire the professional and creative skills demanded by today's industry.
Master's Final Project
You will prepare two complete high-quality characters (stylised and realistic), perfect for inclusion in a 100% professional portfolio.
Character Creation for Video Games
Through this master's, you will learn to create stylised and realistic characters, detailed and optimised for AAA video games, with final renders to include in your portfolio.
Boost Your Career as a Character Artist
Upon completing this Master's, you will have created two complete characters, along with a visual breakdown of the development process, ready to showcase on leading professional platforms like ArtStation or LinkedIn.
Professional Outcomes
This master's prepares you to work on high-quality character creation for video games, film, and advertising, opening doors to the following professional opportunities:
- Character Artist in AAA Video Game Studios.
- 3D Modeller in Film and Animation Studios.
- Freelance Character Artist.
- VR/AR Visualisation Specialist.
- Competitive Portfolios for Related Roles.
With this master's, you will have the technical skills and a competitive portfolio to stand out in the job market.
3D Character Design Master's. Online Edition.
If you cannot attend in person, join the online edition. The same ESAT quality, but from wherever you are.
- Live classes exclusively online with a teacher experienced in creating characters for AAA video games.
- You will have the same syllabus, the same number of classes, and the same final project as the in-person edition.
- Class recordings available from day one.
- Support materials for each module.
Prepare your character for a 100% professional portfolio.
You will work on aspects such as pose, presentation, lighting, rendering, and final post-production.
You will include your model in a scene within the engine and learn how to light it simply and efficiently so your art shines as much as possible.
Master's Structure
Phase 1. Stylised Characters:
- Fundamentals of stylised design
- Advanced sculpting and stylised hair
- Technical optimisation
- Texturizado y presentación
Phase 2. Realistic Characters:
- References, MetaHuman, and anatomical base
- Realistic clothing and accessories
- Professional retopology and UV mapping
- Advanced PBR texturing and professional grooming
- Final integration and professional portfolio
Software and Plugins
- Modelling: Zbrush, Maya
- Textures: Substance painter
- Clothing: Marvelous designer
- Render/bake: Marmoset, Unreal Engine
- Pelo: ZBrush